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From: Daniel Sleator
Sent: Monday, April 01, 1996 10:15 PM
To: L. Mitchell Wein
Subject: ICC help file: Manual4 (from guest125)
******************************* Manual4 *********************************
(second half of commands)
Copyright (C) 1995 Internet Chess Club
This Manual file contains all the text of the files in the first half of
the "help" list. The files have been combined into a single file so that
you can email it to yourself easily with the "mailhelp" command.
Be advised that this file is almost 800 lines! Prior to mailing it to
yourself, PLEASE check the email address in your finger and make sure it
is correct! We don't want to get bounced mail with a file this long.
Thanks, and enjoy! If you have any questions or comments, send a message
to arcsin or POTZY.
_________________________________________________________________________
CONTENTS OF Manual4:
multi, news, observe, oldmoves, open, password, pending, ping, players, plus,
primary, promote, quit, quota, rank, rated, refresh, resign, revert, say,
search, set, shout, smoves, sposition, sshout, startsimul, statistics,
stored, style, tell, time, takeback, unexamine, unobserve, upstatistics,
vars, whisper, who, who1, who2, xobserve, xtell, znotl.
_________________________________________________________________________
***** MULTI *****
Command : multi
Args : several ICC commands, separated by semicolons (;)
The multi command allows you to enter more than one ICC command on a single
line separated by semicolons (;). Some examples of how this can be useful:
multi Nf3; draw
This multi command would play Nf3 and request a draw immediately, before your
opponent gets a chance to move. This could be useful if there is a 3-fold
repetition of position, and you want to claim a draw, and not allow your
opponent to make a different move to take away your draw.
Multi commands can be very useful in aliases. Suppose you want things to be
quiet when you are playing a game. You can make a "quiet" alias:
+alias quiet multi set shout 0; set sshout 0; -chan 1; -chan 3
Then when you type "quiet", your shout and sshout would be turned off, and
you would get out of channels 1 and 3.
The word "multi" can be replaced by ; in the command. Aliases cannot be used
inside multi commands. The "i" command cannot be used in a multi command.
See also: alias
***** NEWS *****
Command : news
Args : number or pair of numbers
Examples: news
news 75
news 50 20
The "news" command allows you to read the news items telling about new ICC
features, changes or important events. A list of the latest files (only the
ones created since you last logged in) is shown to you when you login.
To read a news file, type 'news 75' for example. To see a summary of the
10 most recent news files, just type 'news'. To see a summary of a range
of news files: 'news 50 20' gives a summary of the 20 news files starting
from news 22.
We receive lots of requests to add news items about tournaments, simuls,
and many other chess events unrelated to ICC. We're sorry, but we can't
place such items in the ICC news, because we have a large number of
ICC-related news items. Non-ICC news can be posted to rec.games.chess.misc.
Thanks for your understanding.
'help event' shows the message that you see when you log in.
'help moed-unreg' shows the message that unregistered players see.
See also: event, moed-unreg
***** OBSERVE *****
Command : observe
Args : game number or player
Examples: "observe Fred" -- observes Fred's current game
"observe 5" -- observes game 5
This shows you the board positions after each move of the specified
game. If you are already observing the specified game, this will
remove it from your observation list. The game may be specified either
by its number or by the name of one of the players playing that game.
If no argument is specified, all observation is turned off.
You can observe a game while playing or examining.
You can observe up to 32 games simultaneously.
See also: refresh, games, examine, primary, copygame
***** OLDMOVES *****
Command : oldmoves
Args : game number or player
The "old game" of a player is the game most recently completed. The oldmoves
command allows you to see the old game of any player currently logged on.
If no argument is provided, it uses your own old game.
See also: games, moves
***** OPEN *****
Command : open
Args : none
This command toggles whether or not you accept match requests.
If your open flag is False, you automatically refuse all offers for matches.
If it is True, match requests come through as per normal.
Can also be changed with "set open 1" or "set open 0", and can be
viewed with stats. This variable is automatically set to 0 when
you issue a "match" command.
See also: statistics, set
***** PASSWORD *****
Command : password
Args : oldpassword newpassword
This command changes your password. The first argument is your
old password, and the second is your new one. A password may not
contain blanks, and may be at most 15 characters in length.
When choosing a password, PLEASE make it a difficult one for people
to figure out or guess. You don't want people getting into your
account on ICC. Choose passwords that are not real words. Choose
passwords that have a combination of letters and numbers and other
characters, such as !@#$%^&*(). These passwords are much harder to
guess.
***** PENDING *****
Command : pending
Args : none
If you're not playing, it lists the current challenges from others
to you and from you to others. If you are playing, it lists current
offers (draw, abort or adjourn) from you and the opponent. If the
current position has occured three or more times, this is indicated,
and if 45 or fewer moves are required until a draw may be declared by
the 50 move rule, then this number is also shown.
See also: match, draw, abort, adjourn
***** PING *****
Command : ping
Args : name
This command measures the "lag" of the named player (you, if no name
is specified). A "ping" message is sent from ICC to the timestamp
program of the specified player. The timestamp then returns a message to
the ICC. You are shown the time taken by this round trip (in milliseconds).
The command does nothing if the given player is not running a timestamp
client.
See also: lag, timestamp
***** PLAYERS *****
Command : players
Args : none
This is like typing "who x" where x is the value of your "players"
variable. Typically it is set to a string containing "a" so that it
displays players who are open for matches.
See also: vars, who, set
***** PLUS *****
Command : plus
Args : list name player or list element
Examples: "+notify Fred" -- adds Fred to your notify list
"+gnot Fred" -- adds Fred to your game notify list
Adds the specified player or list element to the specified list. List and
player names can be abbreviated. Plus can be abbreviated with "+".
See also: list
***** PRIMARY *****
Command : primary
Args : game number or player
Examples: "primary 5" -- makes game 5 your "primar"y game.
Specifies which game is your "primary" game. Your kibtizes and
whispers will go to your primary game, when you are observing more
than one game at a time.
See also: games, examine, observe, kibitz, whisper
***** PROMOTE *****
Command : promote
Args : k, b, r, q
NOTE:
This command is obsolete. It is kept because some client
programs and old computer programs still depend on it.
To promote to something besides a queen, use "=" notation,
as in "e8=n".
Here is the rest of the old "promote" help file:
Sets the promotion type. When a pawn reaches the 8th rank,
it will be promoted to a queen by default. You can change
this to a knight (k), bishop (b), or rook (r), by typing
"promote piece" where piece is k, b, r. You must type
this BEFORE moving the pawn. Your new promotion choice
remains in effect for the rest of the current game. You can
change the promotion type back to a queen with "promote q".
Yes, we know "k" is a dumb letter for knight, and "n" would be
better :)
***** QUIT *****
Command : quit
Args : none
Log off. If you are in the middle of a game, the game will be
adjourned, otherwise you simply leave the server.
Please do 'help abuse' to see when it is appropriate to logout
and when it isnt.
See also: exit
***** QUOTA *****
Command : quota
Args : none
This command shows you how long you have been logged into the ICC during
the past 24 hours.
It also shows the "time-allotment" and number of players in the queue.
Both of these parameters have no meaning or use unless the number of
players logged onto ICC exceeds 1000, the maximum capacity.
***** RANK *****
Command : rank
Args : name
Shows you specified player's position in the list of all
established active players, ordered by rating. (If no player is
specified, your name is used. Ties are broken alphabetically.) If
the player is not established and active then the position shown is
what it would have been had the player been established and active.
See also: list
***** RATED *****
Command : rated
Args : none
This command toggles the value of the "rated" variable.
See also: set, statistics, definitions
***** REFRESH *****
Command : refresh
Args : game number or player
Redraw the board for the game indicated by its number or by the name of a
player playing it. If you are playing and not observing or if you are
observing only 1 game, you need not supply an argument.
See also: observe
***** RESIGN *****
Command : resign
Args : name
With no arguments, resigns the current game to your opponent.
With one argument <name>, resigns your adjourned game against player <name>.
***** REVERT *****
Command : revert
Args : none
The revert command is used when a player is in the 'examine' mode. It
is used to return to the actual game position after a side variation has
been investigated.
See also: examine
****** SAY *****
Command : say
Args : msg
The message is sent to a player. The recipient of the message is
the person with whom you're playing (if you're playing), otherwise
it's the player with whom you last played.
See also: kibitz, whisper, tell, shout
***** SEARCH *****
Command : search
Args : equations, names, and constraints
This command searches the ICC GM/IM database for games that satisfy the
constraints you specify. The games are put into your "hit list". You can
view the list and "examine" the games on line! You can email the games to
yourself also, using the "mailstored" command. You can save games from the
database into your personal library (help libraries). You can search for
specific players and specific openings (ECO codes)! See "help ECO2" for an
interesting breakdown of wins/losses/draws by opening!
The database contains games played by Grandmasters and International Masters
on ICC. It has over 60,000 games and is growing daily! We currently add
any game played by an IM, a GM, or in which the rating of both players is
over 2300. Games that are 2 minutes or less are not added.
Examples:
"search Roman eco=A23"
Lists games in which Roman was a participant and the ECO code was A23.
"search loser=Vacuum unrated"
Lists all unrated games lost by players whose names begin with "Vacuum"
"search Roman beetle nodraw"
Lists all games where Roman played beetle, and the game was not a draw.
"search eco=C1 standard mode=resign"
Lists all standard games with ECO codes C10 to C19, where the game
ended by a player resigning.
Each game in your hit list is numbered. You can then access these games by
number, using "examine", "sposition", "smoves", or "mailstored". Read the
help files on each of these commands. For example, to examine game 18 in
your hit list, just type "examine 18".
On the left side of an "=" sign, you can put: "white", "black", "winner",
"loser", "+", "-", "eco", or "mode". (Actually, any prefix of these words is
allowed.) "+" is the same as winner and "-" is just like "loser". If the
left side is not "eco" or "mode", the right side will be interpreted as a
player name.
If the left side is "eco" (or a prefix of "eco") then the right side is
interpreted as an eco code. You may even use partial ECO codes, like "B2" or
"D"! If the left side is "mode" (or a prefix of "mode"), then the right side
specifies how the game ended ("resign", "mate", "flag", "agreed", "stalemate",
"rep", "50", "TM", "NM", or "NT".)
A player name, or any of the following words can be used without an equation:
"draw", "nodraw", "blitz", "standard", "rated", "unrated". These options
restrict the search further, in the obvious way. You may also put "white"
as an argument, meaning "show only games won by white". Same for "black".
You can also put an ECO code as an argument by itself (you don't have to use
"eco=A23", just "A23" will suffice).
You may list the games of the previous search again, by just typing "search".
See also: eco, ECO2, games, libraries
***** SET *****
Command : set
Args : variable value
Examples: "set 1 Hello, I'm Fred" -- sets line 1 of your notes to this text
"set time 4" -- sets default time variable to 4 minutes
You can use this command to change the setting of various
variables. See "help vars" for the meaning of each variable. The
address can only be changed by an administrator.
For example, to play unrated games, type "set rated 0", or "set r 0",
since variable names can be abbreviated. (Alternatively, you can use
"on" or "true" for "1" and "off" or "false" for "0".)
You can have up to 10 lines of notes (each of which is an arbitrary
100 character string) displayed in your stats. If "n" is a number,
then the command
set n hello
makes "hello" one of your note lines. If n is 0, then the new note is
added to the beginning of the list of notes. If n is an already
existing note, then "hello" replaces it, and if n is larger than the
number of notes, "hello" is added to the end of your notes. If the
first or last note is REPLACED by the null message (e.g. "set 1", but
not "set 0") then that note, and all neighboring empty notes
disappear.
See also: finger, vars
***** SHOUT *****
Command : shout
Args : msg
Shouts the message <msg> to everyone who has their shout variable set
to 1. Only registered players can use this command. Your shout is
echoed to you with the number of recipients shown. A "yourname shouts:"
precedes the message. A shout does not go to players who have censored
the person shouting, or to players who have done "set shout 0". Shout
can be abbreviated with "!" (no following space needed).
Shouts are very useful if you have a question, and don't know who has
the answer. Before asking though, check if there is a help file on that
subject.
Chess related shouts can be done with the "sshout" command, and will
go to people who are interested in chess stuff (those with their sshout
variable set to 1). See "help sshout" for more info.
Sometimes there is too much shouting. If this bothers you, "set shout 0".
Also, you can do your part to keep shouting down: If your message is
intended for only one person, then use "tell" and not "shout".
Shouts such as "X is a lag-flagger", etc, are really not needed. Please
don't shout insults, or carry on long 2-person arguments using "shout".
A shout control policy is now in effect. Basically you are limited to
a certain number of shouts per minute. (The actual formula is based on
half-lives). This is to keep certain people from going overboard and
bombarding ICC with shouts.
You can see a list of people who have shout=1 by doing "who D".
See also: i, tell, say, kibitz, whisper, channels, sshout, atmosphere
***** SMOVES *****
Command : smoves
Args : player history# or player player or game id#
Examples: "smoves POTZY 15" will list the moves of game 15 in POTZY's history.
"smoves POTZY darooha" will list the moves of the adjourned game.
"smoves 5" -- lists the moves of game 5 in your search list.
"smoves %5" -- lists the moves of game 5 in your personal library.
Shows the list of moves of the specified game.
See also: stored, sposition, examine, mailstored, libraries, search
***** SPOSITION *****
Command : sposition
Args : player history# or player player or game id#
Example : "spos Potzy Fred" -- shows the final position of specified game
Shows the final position (like refresh) of the specified stored game.
See also: stored, smoves, examine, mailstored
***** SSHOUT *****
Command : sshout
Args : msg
**** Use "sshout" ONLY for serious chess-related shouts!
Shouts the message <msg> to everyone who has their sshout variable set
to 1. Only registered players can use this command. Read "help shout"
for more information on how this command works.
You can see a list of people who have shout=1 with "who D".
You can see a list of people who have sshout=1 with "who S".
-----------------------------------------------------------------------
"sshout" is to be used ONLY for chess-related shouts. All other shouts
MUST be done with the "shout" command. Questions about ICC commands and
interface questions should be sent to channel 1 (the help channel) or
should be asked with "shout", not sshout.
Examples of acceptable "sshouts" are:
"Anyone want to play an unrated 5 0 game?"
"What about the Taimanov variation of the Ruy?"
"I am going to the World Open. Is anyone else going?"
"Kasparov just beat Karpov in the Linares tounament!"
"I am starting a new ICC tournament, look at my notes for details."
"Are there any chess clubs in Boston?"
Examples of shouts that MUST be done with "shout" and NOT "sshout" are:
"How do I view my stored games?"
"I cannot get xboard working!"
"Freddy! How are you doing!"
"The Cowboys are going to win the Superbowl!"
See also: i, tell, say, kibitz, whisper, channels, shout
***** STARTSIMUL *****
Command : startsimul
Args : none
Used to begin a simul, after you have added people to your simul list.
Read "help simul" for complete info on giving simuls.
See also: follow, simul
***** STATISTICS *****
Command : statistics
Args : none
Prints a histogram of ratings, along with other interesting
information about the set of players.
See also: best
***** STORED *****
Command : stored
Args : player
This command lists all of the adjourned games of the specified
player. If the player is omitted, it uses your name. Games are stored
when one player quits, the players agree to adjourn, or the system is
shutdown. Both players must be registered for a game to be stored.
The stored command will show you if any of your opponents are currently
logged in. You will also automatically be notified when one of those
opponents logs in.
If you have a stored game with player <name>, use the command
"match <name>"
to continue it, or the command
"resign <name>"
to resign it.
Please make an effort to finish your stored games. Before playing a new
opponent, check "stored" to see if any of your "stored opponents" are logged
in. If you are clearly losing a stored game, please resign it. You can
do this even if your opponent is not logged in. If you are clearly winning
a stored game, and you never see your opponent logged in, you can ask an
for an adjudication. But please read "help adjudicate" BEFORE sending a
message to the "adjudicate" account..
Games that are on moves 4 or earlier are not stored when there is a
disconnection. They are automatically aborted.
If you have over 20 stored games, you have too many, and you need to work on
reducing the number before you play new games. People with over 20 stored
games may be put on the abusers list.
You can view the position of a stored game with the sposition command. You
can see the moves of the game with the smoves command.
See also: adjourn, adjudicate, sposition, smoves
***** STYLE *****
Command : style
Args : num
This command allows you to choose among the various board display
options. "num" is the style number (see below). If no argument is provided,
your current setting, along with the available options, is displayed.
1. Standard ICC board (default)
2. USA-Today Sports Center-style board
3. Experimental vt-100 ANSI board for dark backgrounds
4. Experimental vt-100 ANSI board for light backgrounds
5. Style suggested by ajpierce@med.unc.edu
6. Email Board suggested by Thomas Fought (tlf@rsch.oclc.org)
7. Miniature board
8. ICC interface maker board-- raw data dump
9. last 2 moves only (previous non-verbose mode)
10. Sleator's new and improved raw dump
11. Same as 8, but with verbose moves ("P/e3-e4", instead of "e4")
12. Similar to style 10. See the "style12" info file for information.
13. None (no board, nothing). See "programmers". (Reverts to 1 on exit.)
Each graphics interface generally requires a particular board style.
See also: interfaces, programmers, style10, style12
***** TELL *****
Command : tell
Args : player or channel, msg
Examples: "tell John Hello, how are you?" -- sends a tell to John
"tell 3 Is there a simul today?" -- sends a tell to channel 3.
This command tells the player or channel indicated by <who>, the
message contained in <msg>. It is the major method of one-on-one
communication on the ICC.
If the <who> is replaced by a dot as in:
tell . hello
Then the message is sent to the previous recipient of a tell.
An shorter way to write this is
. hello
You can turn off tells from a particular player with "+censor".
"+censor john" turns off tells from john to you.
If who is a number, then the tell goes to everybody receiving that
channel number. A comma "," may be used to indicate the previous
channel tell, in a fashion analogous to "." above.
See also: channels, inchannel, list, xtell
***** TIME ******
Command : time
Args : game number or player
Print the clock times for the game indicated by its number or by the name
of a player playing it. If no argument is provided, and you are in a game,
your game's clock times are shown.
See also: style
***** TAKEBACK *****
Command: takeback
Args : none or "1" or "2"
Instead of having to abort for typos and mouse slips you can just ask to
takeback a move or two.
To do this you type:
takeback 1 (or just "takeback" for short) - Asks to take back one move
takeback 2 - Asks to take back two moves
Your opponent gets notification of your request (similar to draw, abort,
or adjourn) and has the option to accept or decline the request.
("takeback" accepts the request, "decline takeback" declines it.)
NOTE: Your opponent is not obliged to accept. Your own policy should be the
same as the one you have with abort. If it is completely obvious, then take
back the move. But there is no requirement. Not taking back moves is not
abusing. If a person doesn't accept when you think he/she should, then just
don't play with him/her anymore.
A suggested policy would be: If it doesn't do your opponent any material or
great positional/tactical harm then just ask to play on. If it is an obvious
slip up of the mouse or of a typo which loses your opponent an obvious piece
then accept. I repeat again your opponent is not obliged to follow this
recommendation.
The clocks are restored to what they were at the moment the earliest undone
move was made. Taking back at the beginning of the game restores the clocks
to their initial values.
See also: decline, abort, draw, atmosphere
***** UNEXAMINE ******
Command : unexamine
Args : none
Exits the 'examine' mode initiated with the 'examine' command
See also: examine
***** UNOBSERVE *****
Command : unobserve
Args : game number or player
Examples: "unobserve Fred" -- stops observing Fred's current game
"unobserve 5" -- stops observing game 5
"unobserve" -- stop observing all games
Stops you from observing the specified game. If no argument is specified,
all observation is turned off.
See also: observe, examine
****** UPSTATISTICS ******
Command : upstatistics
Args : none
This command shows some self-explanatory statistics about the server program.
The following line in the display needs explanation:
shout help stats who tell mess hist games board gin pin other
2.0 1.3 3.1 1.9 0.7 0.2 1.7 1.4 65.5 1.7 1.2 19.2
This tells you what percentage of the characters that the system sends out
on the net is caused by shout, help, stats, who, tell, etc.
This is followed by the percentage of characters taken up by the various board
styles.
automail=0 oldmail=1
* if automail is 0, then the automail feature is disabled.
* if oldmail is 0, then the mailoldmoves feature is disabled.
See also: limits, style
***** VARS *****
Command : vars
Args : player
Example : "vars Fred" -- would display listing of Fred's variables
This command lists the settings of the variable of the specified player.
(If no player is specified, you are chosen.) You can change your variables
with the "set" command. For example: "set shout 1". "0" means no, "1"
means yes, for most variables:
rated, wild, time, inc -- These are the default values of the parameters
when you issue a match command.
open -- Am I open to challenges?
ropen -- Am I open to challenges with ratedness diff. from my own rated var?
wopen -- Am I open to challenges with wildness diff. from my own wild var?
mood -- An extra variable you can use in your formula.
sshout, shout -- Will I hear sshouts, shouts
kib -- Will I hear kibitzes and whispers? "set kib 2" to hear only titled
players. "set kib 1" to hear all kibitzes and whispers.
tell -- Will I hear tells from unregistered players.
pin -- Will I be informed when each player enters and leaves the server?
gin -- Will I be informed of the start and end of each game?
style -- controls the manner in which the board will be displayed to me.
width -- Line breaking and who display assume this screen width.
height -- Number of lines in your screen used by a simple pager.
wrap -- If 1, lines of text will wrap on your screen.
prompt -- If 0, will suppress the ICC prompt "aics%".
machack -- set to 1 if using the Mactcp interface for the Macintosh.
highlight -- Highlights various things, like names of players talking to
your name in the who list, etc. Works on VT100 and xterms.
Choices are:
0: no highlighting 4: underline
1: inverse video 5: 1 and 4 combined
2: boldface 6: 2 and 4 combined
3: 1 and 2 combined 7: 1 and 2 and 4 combined
bell -- Will a bell ring whenever I receive a move, tell, or notification?
oldmatch -- Use the old-fashioned challenge indicator, for obsolete computers.
examine -- Should I automatically enter examine mode upon the end of my game?
unobserve -- Will you automatically stop observing a game if you begin
playing or examining?
autoflag -- If 1, ICC will call your opponent's flag automatically.
who -- Default parameters used when I type "who".
players -- Who parameters used for the players command.
messmail -- If 1, your ICC messages will be emailed to you automatically!
automail -- Will my games automatically be mailed to me upon completion?
mailformat -- 0 for ICC format, 1 for PGN format (Portable Game Notation)
addresspublic -- If 1, your email address will show when people finger you,
and your email will be shown when your messages are mailed to
another ICC member, so they can reply by email.
formula -- If set, all challengers must satisfy it.
interface -- Does nothing. New interfaces should set this so that other users
can see what interface you are using. Not saved in player file.
See also: set, formula, mood, style
***** WHISPER *****
Command : whisper
Args : text
Send the text to all the people observing a game but NOT the players
of that game. The game used is the one you're playing or the unique one
you're observing.
Observers with "kibitz" variable off (see "help vars") will not receive the
message, neither will players censoring you. You can use whisper if you are
registered and are observing a game, or if you are playing a game. If you
want to comment on a game, you should use "kibitz" or "whisper" instead of
"shout". Upon completion, whisper will print the number of people who
received your message.
See also: kibitz, shout, tell, say, primary, vars
***** WHO ******
Command : who
Args : any combination of the set {DSorafRUgc123tvnsbBw!@T*}
The command "who" prints current ICC users. The format of the output is
controlled by various flags. Here is a typical result of "who v":
+--------------------------------------------------------------------------+
| User Standard Blitz Wild On for Idle |
+--------------------------------------------------------------------------+
| 5 IR 2141 [6] 2668 ---- ( 0) 48 |
| u ADOLF 2283 ( 8) 2439 1285 ( 2) 39 1 |
| Xu Enger 2049 [5] 2412 1565 ( 4) 10 5 |
| Xu POTZY(ADM) 2350 2294 [3] 2181 [6] 11 |
| 5 leop ---- ( 0) 2326 ---- ( 0) 10 |
| 9 crafty 2192 2288 1481 [6] 12:41 |
| 13 Fanning 1847 2201 2782 [6] 4 |
| Xo oldtimer 2201 [6] 2129 ---- ( 0) 1 |
| |
| 8 Players displayed (of 78). |
+--------------------------------------------------------------------------+
Starting from left to right: A number (5) indicates that the player is currently
playing a game (game 5), "X" means the player is not open to matches, "u"
means the player's rated flag is 0 (doesn't want to play rated games), "U"
means the player is not registered, "o" means the player is observing at least
one game.
Then come the standard, blitz, and wild ratings. If the rating is provisional
it is followed by the number of games played in parentheses (4). If the rating
is not active it is followed by the number of games needed to be active, in [].
Then come the time since the player logged on, and the idle time.
(Each of the form hour:minutes.)
The players are sorted according to the maximum of the active ratings.
(The B, b, s, and w flags described in "help who1" adjust this.)
There are a number of optional flags, that select which players to show and
how to show them. Do "help who1" to see them.
See also: ratings, registration, set, players, definitions, who1, who2
***** WHO1 ******
Command : who
Args : any combination of the set {DSorfaRUgc123tvnsbBw!@T*}
--- flags that select who to display are:
D - lists players who have shout=1
S - lists players who have sshout=1
o - (open) lists players who are open for games
r - (rated) lists players with their rated flags set.
(i.e. those willing to play rated games)
f - (free) lists players who are not playing games
a - (available) lists players available for games (o&f)
R - (registered) lists players who are registered
U - (unregistered) lists players who are unregistered
g5 - lists people who are playing or observing game 5
c20 - lists people who are in channel 20
T - titled players, who are FM, IM or GM
* - admins who have their "*" turned on currently
--- flags that select which portion of the list of players to display are:
1 - lists top 1/3 of the players logged in
2 - lists middle 1/3 of the players logged in
3 - lists bottom 1/3 of the players logged in
If two digits are given, then the second digit is the denominator in
the above fraction. I.e. "27" shows the 2nd from the best seventh of
the players selected.
--- flags that list players in different formats are:
t - (terse) lists players in columns [default]
("^" means playing, ":" means not open, "." means idle for > 5 min,
"#" means examining a game.)
v - (verbose) lists in the format shown above
n - (win-loss) lists win-loss record for players
--- flags that adjust the order of the players displayed are:
s - (standard) Use the standard rating for sorting.
b - (blitz) use the blitz rating for sorting.
B - (bullet) use the bullet rating for sorting.
w - (wild) use the wild rating for sorting.
! - Sort by ratings only, ignoring the active/inactive and
provisional/established status of the rating.
@ - Consider the provisional status, but not the active status.
See also: who, who2
***** WHO2 *****
Some examples of who commands:
w v19 List the top 1/9th of the players in verbose style.
w b List the players sorted by their blitz ratings, and
also show those blitz ratings. (Instead of "b", "w" or "s"
would indicate wild or standard instead.)
w an List the players avaiable for playing (open and not playing)
showing the win/loss records of each.
w or players that are open for matches and want to play rated games.
***** XOBSERVE *****
Command : xobserve
Args : game number or player
Examples: "xobserve Fred" -- observes Fred's current game
"xobserve 5" -- observes game 5
The xobserve command is very similar to the observe command: it causes you
to begin watching the specified game. The difference is, it will cause you
to stop observing any other games that you are already observing. You will
end up observing only the one game you specify with the xobserve command.
If you "xobserve" a game you are already observing, nothing happens. You will
still be observing it.
"xobserve" without any arguments causes you to observe the current game of a
person you are following (with a previous "follow" command). This can be
useful for watching simuls. You just type "xob" each time you want to move
to the current game of the simul giver. If you aren't following anyone, you
get a message to that effect.
See also: follow, observe, unobserve, simul
***** XTELL *****
Command : xtell
Args : player message
This is identical to tell, but it does not change the current recipient, that
is, the ".", or the current channel ",". Useful for aliases.
See also: tell
***** ZNOTL *****
Command: znotl
Args : none
Shows who on your notify list is currently logged in. Also shows people
currently logged in that have you on their notify list.
***** END OF MANUAL4 *****